Fish dnd stats
WebFastest swimmer: Fish Fastest flyer: Hawk and Owl Highest HP: Octopus 3 HP Highest AC: Hawk, Fish, Weasel (13 AC) Stealthiest (Land): Weasel +5 Stealth Stealthiest (Water): Octopus +4 Stealth Stealthiest (Air): Owl +3 Stealth Highest Perception (Land): Weasel +3, and advantage on checks that rely on hearing or smell. WebTraits False Appearance: While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. Grasping Tendrils: The roper can have up to six tendrils at a time.Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can …
Fish dnd stats
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WebMultiattack. The blood sea jellyfish makes four tentacle attacks. Jet (recharge 5-6). The blood sea jellyfish has a swimming speed of 120 feet this round. Tentacle. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 2 (1d4) bludgeoning damage and the target must succeed at a DC 12 Constitution save or suffer 2 (1d4) poison damage ... WebFish Flotsam ooze Fossergrim Froghemoth G Giant gar Giant lobster H Hai nu Hermit's Wood toad Herring Hetfish Hippocampus I Ixitxachitl Category:Ixitxachitls Ixzan …
WebA fearsome, if dumb and slow, predator of the ancient seas. Known for their armor plating, these fish are similar to giant sharks. Now found only in certain spots in the ocean, these … WebOct 27, 2024 · The six D&D stats are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. In D&D, every character has an ability score for each stat, and …
Webin: Animals Fish Category page Edit This category contains all fish-related articles. Trending pages Trout Shark Quipper Hetfish Giant gar Barracuda Afanc Giant catfish All … WebOn a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight …
WebGiant Crayfish - DnD Wiki Dungeons and Dragons (D&D 5E) >> >> Giant Crayfish Large beast · Unaligned Armor Class: 15 (natural armor) hit Points: 45 (7d10 + 7) Speed: 30ft., swim 30ft. Str 15 Dex 13 Con 13 Wis 9 Int 1 Cha 3 Skills: Stealth +3 Senses: blindsight 30 ft., passive perception 9 Languages: error Challenge: 2
WebJan 22, 2024 · Last Updated on January 22, 2024 D&D is famous for the many and occasionally esoteric kinds of elves its worlds are populated with. However, of these subraces, the sea elves (also known as aquatic elves) are vastly underexplored in D&D 5e ’s version of the Forgotten Realms. impact induction smoke grenadeWeb12 (+1) Skills Perception +2 Senses Passive Perception 12 Languages Aquan, Common Challenge 1/8 (25 XP) Proficiency Bonus +2 Amphibious. The merfolk can breathe air and water. Actions Spear. Melee or … impact inductionWebFishfolk measure from 4 to 6 feet tall, weighing from 100 to 200 pounds. Deep Fishfolk favor the higher end of the scale, and Coral Fishfolk tend to be smaller. Regardless. Your size is Medium. Speed. Your base walking speed is 25 feet, and you have a swimming speed of 40 feet. Amphibious. You can breathe normally in either air or water. lists of native plantsWebThis category is for aquatic creatures, as described on p. 306 of Monster Manual v.3.5 and p. 280 of Monster Manual 4 th edition. Such creatures almost always are superb swimmers and can breathe underwater. Unless they are also amphibious, they cannot also breathe air. See also: Category:Swimming creatures impact induction perkimpact induction vs grenade kickstartWebKuo-toa (pronounced: /k uː oʊˈt oʊ ɑː/ koo-o-TO-a), (meaning "original masters" in their native tongue) also known as gogglers and men-fish, were a debased, piscine race of warm-blooded and amphibious creatures that dwelt in the Underdark. Sinister secrets lurked below the surface of their alien minds, for the kuo-toa were fanatics plagued by mental … impact induction modWebDarkvision: Fishmen can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all. Racial Bonus: Fishmen gain a +8 Racial Bonus to any movement-related check while swimming. This includes checks such as Tumble to move past hostile targets. impact induction internal cooldown